Limbo

Posted: July 20, 2010 in Uncategorized

“A boy wakes up in a forest. He is nothing but a silhouette and a pair of brightly glowing eyes. To the right is death, despair and, perhaps, a way out. So he goes there. This is Limbo.”



A game of contrast from the usual crass “point to die” shooters that we love so much, Limbo is a game for the Burton-esque amongst us like no other.
Whilst the premise is both vague and succinct “Uncertain of his sister’s fate, a boy enters Limbo”, the visual appeal and the feeling of suspense will keep you on edge the entire, admittedly terse, play through.

The story, like all good examples, reveals itself slowly; like an opera, the masks keep falling to the floor. Lacking nothing but a soundtrack, for reasons that will be understandable as soon as you play it, the game will have you revisiting old childhood fears of being lost, in the dark, with spiders, panic setting in and a growing fear for your own fain existence.
Priced at 1200 Microsoft points or however much that is on the DowJones index, Limbo is a bargain for the graphic novel, horror story platformer that it is; easily justifiable to yourself or whoever else would care.

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